Embodied Shopping
Making shopping a learning experience for kids
A grocery toolkit to foster financial responsibility, nutritional awareness, and enhanced decision-making abilities among children.
Fig 1: The components of the final product included a stock-paper printed deck of cards, laser-cut wooden box, and sticker covering.
My Role
UX Researcher
Duration
8 weeks
Design Tools
1. Figma
2. Photoshop
R&D Methods
1. Observations
2. Physical Prototype
‍3. Usability Testing

We went observing at Walmart

As a part of our course project, we were tasked with optimizing the grocery shopping experience. We started off by visiting Walmart and observing shopping behaviors.

We observed:

Kids influence shopping behaviors

After reflecting on our observations and brainstorming amongst each other, we decided to center our solution around kids who go for shopping with their parents because:

We went observing children at Walmart

Having narrowed down our user base, we went to Walmart again. This time, we shadowed around 30 families with kids to gather insights.

We found that:

Shopping can be educational for 7–12 year-olds

We noticed grocery shopping could be a valuable source of cognitive development among children aged between 7-12 years since they take interest in shopping and actively participate in the experience with their parents.

To get a better sense of our user needs and pain points, we developed a user persona of 7-12 year olds based off our observations and field interviews with children and families.

Fig 5: Understanding the frequently used brainstorming techniques.

After having an understanding of our target user, we decided to build a toolkit for the 7-12 year olds which they can use while shopping. We performed Crazy-4 ideation to identify core cognitive development competencies that could be incorporated in our grocery toolkit. We chose to focus on:

  1. Financial responsibility

  2. Nutritional awareness

  3. Decision-making

We started sketching ideas for grocery toolkit

Fig 5: Understanding the frequently used brainstorming techniques.Fig 5: Understanding the frequently used brainstorming techniques.Fig 5: Understanding the frequently used brainstorming techniques.

Step by step guide to using the grocery toolkit

Fig 5: Understanding the frequently used brainstorming techniques.Fig 5: Understanding the frequently used brainstorming techniques.Fig 5: Understanding the frequently used brainstorming techniques.Fig 5: Understanding the frequently used brainstorming techniques.Fig 5: Understanding the frequently used brainstorming techniques.

We asked kids how they felt about the kit

We approached 2 children with families at Walmart and shadowed them while they used our grocery toolkit. We found that:

  1. The store layout map (Step 2) was not comprehensive and the 'Know your product' sheet (Step 3) was too text-heavy for skimming.

  2. The 'Know your product' (Step 3) sparked a conversation between parents and the child about nutritional value of products.

  3. The gamified decision tree (Step 4) helped children identify fresh produce items.

After the qualitative interview, we asked participants to provide feedback about their experience on the evaluation sheet.

Reflection

This was my first project where I extensively performed ethnographic observations and conducted shadowing exercises. This was also the first time I worked with children. The design choices in the toolkit's layout were carefully thought-out. For instance, we incorporated avatars and playful interactions to make the toolkit look fun to the kids. Moreover, we used emojis to signify the likert scale ratings, which made the questions more understandable for the children.

The physical prototype of the toolkit was designed in such a way that it could carry the toolkit components in a compact format. To do this, we incorporated pockets inside the folds.